

It may seem like it costs them nothing to do so, but I have to wonder what the cost analysis of supporting these VSTs that will very likely have tech issues (just like every vst) that vary with DAWs. I am sure they could wrap any of them up into a vst and release them, but then I think of the possible pitfalls vs reward. I think sometimes we go into video game mode when projecting "how easy" it would be for companies to offer products. It's not like the user hasn't paid for a licence to use them, so it shouldn't matter where they get used.

It would be nice if they made them accessible outside of S1. I ignore all the included instruments and fx in S1 because I ignore S1. I completely forget about the analog channel strip Impact XT is a good drum program that often takes a backseat to my third party drum plugs despite the fact that i tend to finish songs quicker when i just go with Impact With the glut of channel strips available now, people forget cakewalk was ahead of time and did a decent job. The matrix view in cakewalk is a decent feature I forget aboutĬhannel emulation. For rex files, cakewalk had a designated rex player which I forgot about until now It had some ok concepts deceptive felt like a product in alpha stage.

The only useful thing was included sample. Some plugins at one time that were in DAWs were no better than demo software.Ĭyclone was not bad and definitely ahead of time. I remember when DAWs were not complete and you had to buy additional plugins. I guess some effects in Reaper are popular. I do come across many tutorials and templates using stock devices. Redrum is my favorite easy to use drum sampler. They can suffer from neglect due to the shiny REs. Subtractor, Thor, and Redrum are still a beast to use. Their effects are overrated and seem to add new ones. Harmor and Sytrus are their flagship synth but after going through all of them I didn't realize you can create music with them. Beatscape was a useful Rex player at one time. The hidden plugins like the Percussion strip 64 Cyclone seemed like it was ahead of its time. Stuff you ignore in a DAW because you think 3rd party is always better or just didn't pay attention to it.
